Terrain Engine
GPU-driven procedural terrain generation with hydraulic erosion simulation, real-time LOD, and compute shader tessellation. Built from scratch for infinite-scale landscapes.
Real-time graphics and high-performance computing. Interactive experiences, simulations, and systems where every millisecond counts.
GPU-driven procedural terrain generation with hydraulic erosion simulation, real-time LOD, and compute shader tessellation. Built from scratch for infinite-scale landscapes.
A Vulkan-powered, GPU-accelerated universe simulator. Real N-body astrophysics, neutron-star mergers, gravitational waves, and double-precision floating origin — all at 60 FPS on RTX 40-series.
Narrative World Framework — a local-first desktop worldbuilding tool for game writers and designers. Markdown-powered entity management with wikilinks, graph view, and a rich relational document editor. Built with Tauri v2 and React 19.
Have a project in mind? We'd love to hear about it. Let's build something remarkable together.
hello@proceduralabs.eu